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(1 edit)

You are right. I went through all the cutscenes and the general and Suong ones were missing a line of code. I fixed and I also implemented the pausing and then skiping. I will release new patch tomorrow. 

As for the menu, this will be tied to the story (Once I get more of it implemented). I also want to make subsequent playthroughs more different. Basicaly there will be more event's, enemies or dungeons that won't be there on your first playthrough. The Red city will be the part that will differ the most.

I found another cutscene that breaks sprinting on my replay, when the 2 generals meet and agree to find Mr. White, with the pause function you added it becomes a lot easier to figure out which cutscenes are breaking, because once you are done with them opening the menu also opens the cutscene menu like if you were still in the cutscene, and I managed to bypass the glitch by reloading through auto save and just skipping the cutscene before it ends.

Thanks. Fixed it. I will be writing a new blogpost and releasing new major version in the upcoming hours.