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The first thing I noticed was that you avoided the writing pitfalls of certain-jams-I-won't-name that went overboard with infodumps that were too big for the scale of their game so I really appreciated the change of pace

Judging this as a prototype, I feel this demo shows me that 3D maze games are even easier to get lost in than 2D mazes. That first floor despite its small size is big enough that I needed to focus to not lose my sense of direction. Also not used to the controls which feels like you're driving a vehicle through the maze. Overall while an interesting subversion of the troll games from last year, I think 3D maze dungeons are more terrifying than 2D but probably an idea to go for a horror RPG for later. Maybe


EDIT: BTW I like that cat

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Thanks, and yeah the original maze floors were going to be 50x50, but I quickly realized that was too massive, so I opted for 30x30 per floor. I hope the compass helped a bit with the sense of direction. I wanted to include a map that filled in as you went along as well, but…yeah time happened.

Edit: The horror comment reminded me, I forgot all about the yellow-walled SF tiles which would’ve been perfect for some backrooms action. Maybe next year!