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I'm usually a big fan of the Basin Falls Lake games, but I'll admit, when I saw it was an action platformer I braced myself a little. 

The style is different this time, and I'm not sure if I prefer it, but it's very clean, polished, and well done. As usual, the FacemeltingSolos soundtrack is on point.

I found it more playable than Camilla Vs but it was still way too challenging for me. I made it to the (first?) boss, which is farther along than I thought I would get, but called it quits after getting murdered by the onslaught of shooter things and nightmares. I could just barely defeat the catgirl herself- I found that fight challenging, but doable. The next part was just way too much happening at once for me.

There are a lot of different movement and attack mechanics and I could never pull off any of them consistently. I more or less spammed direction keys and the attack button and hoped for the best. They seemed well implemented, and I think veteran platformer players are going to find this game an absolute treat, but it's too much for me to handle.

The only change I would maybe make is to make healing items a little stronger, because it's easy to get into a corner where you're almost out of health and can never recover enough to get to a safe state. I had trouble collecting some of the ones that were thrown upward, but that might have just been me.

EDIT: Echoing back to my feedback on Camilla Vs, it's definitely different this time. Camilla Vs I found really frustrating because it felt unfair. This one doesn't feel unfair or unbalanced the same way.

Thanks for playing! I tried to avoid the "Camilla Vs" style frustration platforming for this one, and seems like it worked more or less.

This is reminding me once again that difficulty levels are something I should really take the time to implement.  I had considered it for this one, but time was tight and that feature got cut... maybe in an update.

I am curious if you find the art style a major turn-off, or just not your favorite of the series. I'm more or less trying to find the right balance of speed and quality. Part of the reason my Camilla Vs update is taking a million years is that art and sprites take a long time, especially animating... it compounds and demotivates me, and becomes a vicious cycle.  The smaller sprites in this new game help me work faster, but I'm still on the fence as to whether it's worth the trade off. 

I appreciate your feedback, thanks again!

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To be honest, I'm not sure how much difficulty levels would help. It would definitely be useful in that I could finish the game but I'd still feel like I'm basically brute-forcing my way through it. It certainly wouldn't hurt, though.

I didn't like the art style as much as the other games, but I didn't find it a major turn-off either.