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Thanks for playing! I tried to avoid the "Camilla Vs" style frustration platforming for this one, and seems like it worked more or less.

This is reminding me once again that difficulty levels are something I should really take the time to implement.  I had considered it for this one, but time was tight and that feature got cut... maybe in an update.

I am curious if you find the art style a major turn-off, or just not your favorite of the series. I'm more or less trying to find the right balance of speed and quality. Part of the reason my Camilla Vs update is taking a million years is that art and sprites take a long time, especially animating... it compounds and demotivates me, and becomes a vicious cycle.  The smaller sprites in this new game help me work faster, but I'm still on the fence as to whether it's worth the trade off. 

I appreciate your feedback, thanks again!

(+1)

To be honest, I'm not sure how much difficulty levels would help. It would definitely be useful in that I could finish the game but I'd still feel like I'm basically brute-forcing my way through it. It certainly wouldn't hurt, though.

I didn't like the art style as much as the other games, but I didn't find it a major turn-off either.