Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Interesting, seems kinda like a reverse minesweeper, seeing as you want to click on the proverbial mines. Gameplay seems fine, part of me has an itch for traditional uniform minesweeper square grids, but the asteroid mix works. Hm, actually thinking about it there's no point in collecting multiples of the same weapon because you can only funnel energy into one weapon at a time. Maybe consider a central reactor/battery to put the collected energy, and then have a power management system for where to funnel it so players can fire multiple weapons or use multiple items like shields/healing, maybe being distributed per finished puzzle/round/tick or some such. So if you need to on a given battle divert more collected energy to, say, shields if needed. Healing/repairing also seems kinda on the low side, the heal device only seems to need 1 energy despite saying it needs 2, and it only heals for 1. Maybe consider upping the cost/benefit and balancing it a bit.

I like the term "reverse minesweeper".

As for the battery concept.... why did you gave me this idea ! :) Now I keep thinking about it and don't know which concept would be more fun. I think I'll create both concept and get feedback on both.

- The E automatically goes in the battery and player click on the weapon.

- Player click on the E and it fills up the selected weapon.

Maybe you had the item that gives +1 to energy. But I'll definitely have to up the healing. In the past, the enemy were hitting for 1 damage.

Great feedback, thanks a lot!

(1 edit)

Hm, now that you mention it I hadn't realized you could leave the energy on the board and select between weapons before picking it up. I think the battery approach might prove a bit more intuitive though, but we'll have to see. Something else to consider if you like, instead of clicking the weapon to draw power from the battery, consider setting it up like an action queue system. What I mean by this is, you can select/toggle multiple weapons "on" at a time, and then press the battery button to send the energy to all of them at once. This way you can use multiple weapons simultaneously in a given action.

I added the "battery mode" in the game. People can chose the Weapon or Battery mode at the beginning. Still not sure where to go :)

I write down the sequence idea but I think this would be a bit to difficult for me to do at this point.

Beat the boss on battery mode, heh. Personal bias aside, I'm liking the feel of the battery, also nice how the charge carries over between battles. Well, that and spamming a bunch of shots at guys all at once. ;)

I think, with multiple weapons, the battery mode definitely feels better. Thanks a lot!

(+1)

Np, seems like a fun little prototype. Be interesting to see what its like if you ever decide to flesh it out, seems like a lot of little details could be put in, like a more CR-8 style inventory for ship systems, hull/power/shields/weapons/etc.