I may take some picture of the Dmg concept, seems that it is not that clear ;)
Yes, you swap (theoretically the 2 sides have to be glued back to back) after being hit, and then the value if , for instance 3 for both att and defense.
Game plays different with a nice color printout.
- I assume I have to play the FLs in the right oder red-blue-green-black?
- can I send 2 squadrons on the same FL during the same day? Probably not
- can I send 3 squadrons on one FL, getting 9 tokens?
- In a squadron of 6 and 7, can I use the sweet 7 as base damage for all my tokens? Or should I take combat value from the lead sqd is (from your revised rules above)?
And, uh, walking to the munitions storage and having the ship shaman put his hands on the shells to tell me which shell does what damage to which battery makes it quite a bit easier.
In fact there is no right order, you can even start immediately with the Black one ;)
In fact the 2 Sqn are going together on the same line, one supporting the other one. For that reason you dont pull 10 (2x5) tokens.
Yes you can have 3 Sqn and 9 tokens.
No the leading Sqn is the one that inflict the Damage. I you want the 7, it has to be the leading sqn.
Firstly, thanks for doing a video of your play test, I really apppreciate.
For the set up, the ship markers are double faced.
For the whole rules, you got everything correct. Concerning the damage token shows an arrow that points toward the current status of the Battery, ie one of those numbers indicated around the battery square on the map. Ex : Kim Kahle has a value of 8. Once hit, you place the marker in the square, pointing toward the value 7. Another hit and the marker is turned to point toward 6. And so on till you ends up on Disable.
It was a fun experience to play.
If you want, and don't mind someone messing with your creation, I could condense our conversation in an updated set of rules. Really OK for me if you're done with this project and want to leave it as it is, but I would like to see if I can contribute in this area (where many, many games seem to struggle a little)
Finally, regarding the damage tokens: I got the part where you rotate the arrow to point at the current value. But
- I only see one arrow, but there can be several Batteries damaged. I think there could be several arrow tokens
- what are the 5 damage markers for, then? :-)