Thanks for the update. I'll head to the local printer to get a better quality version in color before I give it another go.
I like the limited scope, the idea to ultimately "solve" a small game by exhausting its possibilities, the historic theme in general and the naval theme in particular.
I didn't get the damage marker part. So there is one unlabeled arrow that can be put on one Bat, indicating the strength, like put it on Battery "K" point it to 7,6,4 or Disabled. But you can have several Batteries damaged, so don't you need several arrows? And where do the Dmg markers come in?
Also, if a Sqd is damaged, instead of "flipping" it you'd swap it for the low damage version, right? If Sqd A is damaged it has 3 Att/Def left instead of 7, correct?