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(+1)

WOW, thank you for the super-long and kind comment! I really appreciate it...  

I'm happy you decided to try the puzzles anyways - that means a lot to me. ;w; I don't blame you for giving up on the panopticon puzzle though, that's one of the two puzzles that needs severe rebalancing (the other was the hacking puzzle).  Glad you had fun with the mise en place puzzle too!

I'm also glad you enjoyed the story too. I agree that the kill ending is very rough on the heart though - especially after you know Cautionne's whole deal. ;_;

Again - thank you, thank you, thank you for the generous words! I appreciate them so much...

BTW - for the "dialogue advancing by itself" issue - was this with the voiced cutscenes? That was a way I tried to address the voiced lines that had multiple sentences... but I think it can be alleviated by changing the text speed of the game.

(+1)

Yeah, I think it was the voiced lines with multiple sentences. I've never thought about this stuff before, but ideally it would be nice if the text matched what you're hearing timing wise. But I'm not a programmer so I don't know how you'd do that exactly.

(+1)

Oh I tried many many times, but it wasn't easy at all. As a last resort, I could've split the lines in two and then applied them to their respective sentences, but I think the gap between cuts would've been really noticable... ;_;