Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Yeah, I think it was the voiced lines with multiple sentences. I've never thought about this stuff before, but ideally it would be nice if the text matched what you're hearing timing wise. But I'm not a programmer so I don't know how you'd do that exactly.

(+1)

Oh I tried many many times, but it wasn't easy at all. As a last resort, I could've split the lines in two and then applied them to their respective sentences, but I think the gap between cuts would've been really noticable... ;_;