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This local area network is a great attempt, but there are still a few issues

1. Frequent connection failures on the server side

2. It is best for this client to have a fixed ID

Suggestion:

1. Try modifying the code on the client side

2. Attempting intranet penetration

Because it uses files to communicate with coppercube game it is more just for testing and for fun ( constant file read/write probably not good for hard drive either so this method is not good) , for real multiplayer developer must code networking part in c++ with Coppercube Studio version. 

client and server code can be modified so it will be healthy to use for turn based or rts  games. 

(1 edit)

thanks.