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Because it uses files to communicate with coppercube game it is more just for testing and for fun ( constant file read/write probably not good for hard drive either so this method is not good) , for real multiplayer developer must code networking part in c++ with Coppercube Studio version. 

client and server code can be modified so it will be healthy to use for turn based or rts  games. 

(1 edit)

thanks.