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I really liked the story  telling and overall interaction with the villagers and the environment. And the background music fits very well. Well done!

There are some technical aspects that where lowering my overall experience (and I am talking about the HMTL5 version). I  haven't looked at the Windows executable yet but will do that later.

The loading time just  to enter/leave a house is a bit annoying. I hope that the windows build will at least load faster but the house interiors are not that big so why do you have to load them?

There are also somethings that I expect to be problematic even in the Windows build. 

I can walk through trees but not barrels. Most likely because they are containers? I even managed to get behind the level at some point, at least I was behind some geometry that I should not be able to pass. The dead rats will rag-doll around indefinitely and can even obstruct my view (one was going really wild being dead). And  I am well aware that bugs are to be expected after such a short time period, I just wanted to share my findings.

I could not find anything related to the theme of the jam or I am missing something?

In general this entry gave me some Might and Magic vibes which is a good thing. 

Thanks for making this. 

Thanks for the detailed feedback :) There is definitely a lot of bugs!

I ran out of time to add all the lore objects, decorations, and interactables/dialog/etc that I wanted to communicate the theme, but basically it was an homage to Might and Magic and the duality between fantasy and sci-fi in those games. When you get to the end of level 3 it's revealed that you're actually inside a space ship.

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Ah I see!

I played M&M quiet a lot and I really like where this is heading. I'll keep a look at this and I know that this is quiet a lot of work.


Keep it up!