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I like the lighting. Really makes a difference between a boring looking level and an interesting one. I liked the idea to toggle the lantern to see the secrets. However I think the time until you need to recharge is a bit short. Recharging the lantern becomes an mandatory and repetitive task really quickly and those are not fun. Also the level does not seem to be designed around a grid. It feels more like that is was build with an FPS in mind and then constrained into a grid with very small tiles to make it work. There is a lot of clipping of the lantern into other objects going on for example. Please do not enable free mouse look as a default, it makes it a lot more difficult to navigate on the grid because at the most freedom extent it could be that you are either facing north (with free look to the max right extend) or east (with the max left extend). Free mouse look is fine when you can enable it if you choose too not the other way around.

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Thank you so much for the in-depth and constructive feedback! You mentioned some very crucial parts, and we're already working on improving the balancing of our game. 

Nochmals Dankeschön!

(+1)

You are more then welcome. I hope it did not came across to harsh, it was not meant to. I really liked how you implemented the door lock.