Nice graphics and tutorial. The concept of going back in time is super interesting for puzzle solving. I found it hard to understand where I was when back in time, as the "tunnel" effect made the field of view too tight, so I couldn't see the floors and side corridors, if that makes sense. But really nice for a 1-week jam!
Viewing post in Time Detective 3D jam comments
Thanks and I totally understand. I will add that to my revisions list. The problem is that the lighting was degraded when I exported to HTML build. So the game is darker and the bloom effects are missing. I couldn't build a standalone 'exe' due to a 'IL2CPP' problem. But those are some of the things I will sort out.