Good concept but i had a really hard time navigating so puzzles were extra difficult, kinda stuck after getting access 5 :( Also i managed to lock myself out by using all cores on first station :') Overall nice idea and cool puzzles!
Each grid looks so similar that I got lost in a tutorial. You have a good concept but navigating is a pain. Having smooth movement might help a little bit.
HUD is often obtrusive and the level layout could be less maze-like and more room-based but there's cool stuff here. Baked lighting would probably look good with the emission sources.
Nice game! I loved walking through all these corridors, collecting codes and opening quantum locks.
One thing I've noticed is that map is not very detailed and I think I've done some additional crawling due to this, plus a running person can be seen on a map in the past :) Maybe some minor UX improvements and more levels and it can be a really nice game.
Due to a lot of walking that's another game which would have been boring with slow movement but was fun to play due to instant movement, I'm glad you opted for that, good job.
Great entry! Loved the snappy controls and fantastic art.
Loved the concept for this one and it was nicely done. Tutorial was solid and I really enjoyed the the time travel aspect. Do you have any plans to develop it further? I think you have a really cool idea here.
Thanks, glad you liked it! Yes, i would like to expand with better puzzle ideas and have multiple levels that increases in difficulty. For now I'm focused on polishing as there is currently a ton of bugs that I need to fix.
Limiting the availability of power core made it possible to softlock yourself inside the tutorial, I think the game would be pretty cool if you could freely switch from present to future
Nice graphics and tutorial. The concept of going back in time is super interesting for puzzle solving. I found it hard to understand where I was when back in time, as the "tunnel" effect made the field of view too tight, so I couldn't see the floors and side corridors, if that makes sense. But really nice for a 1-week jam!
Thanks and I totally understand. I will add that to my revisions list. The problem is that the lighting was degraded when I exported to HTML build. So the game is darker and the bloom effects are missing. I couldn't build a standalone 'exe' due to a 'IL2CPP' problem. But those are some of the things I will sort out.
I like what you were able to accomplish with a few simple puzzle elements, it's a lot. I want to be able to hold down the movement keys to keep moving. The flashing animation when time traveling is a little aggressive and could probably be toned down a little bit.
Comments
Good concept but i had a really hard time navigating so puzzles were extra difficult, kinda stuck after getting access 5 :( Also i managed to lock myself out by using all cores on first station :') Overall nice idea and cool puzzles!
Each grid looks so similar that I got lost in a tutorial. You have a good concept but navigating is a pain. Having smooth movement might help a little bit.
HUD is often obtrusive and the level layout could be less maze-like and more room-based but there's cool stuff here. Baked lighting would probably look good with the emission sources.
Nice game! I loved walking through all these corridors, collecting codes and opening quantum locks.
One thing I've noticed is that map is not very detailed and I think I've done some additional crawling due to this, plus a running person can be seen on a map in the past :) Maybe some minor UX improvements and more levels and it can be a really nice game.
Thanks for playing! Yeah, that's what happens when you take shortcuts to finish on time - people running around on the map!
Fun ending.
Due to a lot of walking that's another game which would have been boring with slow movement but was fun to play due to instant movement, I'm glad you opted for that, good job.
Looks great. The tunnel effect was cool. Ending was amusing. Nice job!
Great entry! Loved the snappy controls and fantastic art.
Loved the concept for this one and it was nicely done. Tutorial was solid and I really enjoyed the the time travel aspect. Do you have any plans to develop it further? I think you have a really cool idea here.
Thanks, glad you liked it! Yes, i would like to expand with better puzzle ideas and have multiple levels that increases in difficulty. For now I'm focused on polishing as there is currently a ton of bugs that I need to fix.
So I went back to the past.
It was gray.
Like the real past.
Which is also gray.
Or I assume it is.
Nicely done.
Limiting the availability of power core made it possible to softlock yourself inside the tutorial, I think the game would be pretty cool if you could freely switch from present to future
Really reminds me of System Shock for some reason!
Nice graphics and tutorial. The concept of going back in time is super interesting for puzzle solving. I found it hard to understand where I was when back in time, as the "tunnel" effect made the field of view too tight, so I couldn't see the floors and side corridors, if that makes sense. But really nice for a 1-week jam!
Thanks and I totally understand. I will add that to my revisions list. The problem is that the lighting was degraded when I exported to HTML build. So the game is darker and the bloom effects are missing. I couldn't build a standalone 'exe' due to a 'IL2CPP' problem. But those are some of the things I will sort out.
I like what you were able to accomplish with a few simple puzzle elements, it's a lot. I want to be able to hold down the movement keys to keep moving. The flashing animation when time traveling is a little aggressive and could probably be toned down a little bit.
Thanks for the feedback and noted.