So have played trough the first floor.
That bird sage/cleric birdo was not that strong, though it helped i was level 5 lol
Anyways some things I do want to add:
Sage feels weak. Maybe move the missile spell earlier and the first buff later. Additionally, maybe add in the description what stat a class favors.(I was playing a sage/elementalist with scholar training as the main char sage was only once useful in combat and i only deciphered one thing)
Now lets go to elementalist. Its a good class, but it does have too many abilities, which should be spread out more. Or make it obvious, how they gain spells only at level xxx. Maybe some book about that somewhere? Just for the earliest stages.
The second was a healer/warden deal. Wasn't all that useful.
The third was a warrior/soldier/adventurer cross. Fighter and warrior seemed really weak. (Adventurers light ability tough.... godly. Useful. :D )
The fourth was a hunter/and i think saboteur. Ngl for a "melee" class this early one of the best options when you have a decent sage cause it synergizes with the speed up very well during the boss fight.
Now i like that we encounter merchants and wandering cleric troops. If possible, more such encounters would be nice. Maybe even bandits that are slightly stronger, which you can avoid fighting if say pay with gold, and so on.
Have a good one.
Edit: Not aware on how far this counts as "i dont want to change anything" but i put this out anyways. lol I will certainly say that that is already far better fleshed out than previous deals. xD