Fun little roguelike crawler :) It had me playing for a while and I enjoyed it. I do wish I could save progress somehow. Starting from the beginning everytime is rough, but I understand that you only had one week and it's still impressive what you've accomplished. I hope you will develop this further post-jam.
I like the retro looking UI with its pixelated look but there are just a bit too many different font styles. Some really small and almost unreadable (without my reading glasses) and other are really big. I count at least 4 different fonts.
There sure are a lot of potions in the game. I like lots of loot! It wasn't clear if certain potions gave permanent or temporary effect
"Sword of inventory item swapping testing"? haha :)
The UI screen flipping turned out great!
The movement was snappy and worked well. I wish it was possible to play with arrow keys and/or numpad.
The perspective could've been improved a little bit. Because of the small tile size the player can't see parts of the floor and corners on the current tile and that makes orientation a little bit more difficult. This can be solved by increasing tile size in combination with pulling the camera back a little bit or by increasing the FOV slightly.
At first I thought the grainy and desaturated dungeon looked a little odd but after a while it grew on me. It has a mysterious and ominous charm to it.
- +1 for nice combat mechanics. It would've been even better with some more tactical options but still well done.
- +1 for elaborate description and backstory on the project page
- +1 for map although it was very difficult to see where I was on it