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We didn't manage to get very far unfortunately, we were rooted each time. We couldn't work out the combat mechanic or what our health was. The dithering was an interesting approach to add a style to low poly graphics but we found it a bit off-putting and the noise flickered too much for us, perhaps the noise as a static overlay would be better. We liked your choice of font and the look and feel of the menus, they were very nicely put together and presented. Ambient sounds was good too. The outdoor scene with trees in daylight was a refreshing change to a dark dungeon. Good job on you entry.

The health would show up in your notepad if you collected a note and then press shift . also there was an axe but sometimes it blended with the grass so well haha. Thank you Rebello for the response and for playing the game :D I really appreciate it.