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ReinoAngelo

48
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5
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A member registered Apr 18, 2020 · View creator page →

Creator of

Recent community posts

I am not a good animator so I did my best with the old squish and squash technique haha. Thanks JD Nation for playing :D

Thank you for the kind words Ilyos, glad you enjoyed it :)

Graphics and feel are definitely the first things I try to nail and I am glad you noticed :) Thanks CryptRat

The twig 's volume sound is actually the indicator of how far the monster is from your position. Thank you for your feedback and for playing it Ric, we appreciate it :)

The health would show up in your notepad if you collected a note and then press shift . also there was an axe but sometimes it blended with the grass so well haha. Thank you Rebello for the response and for playing the game :D I really appreciate it.

I'm surprised this can smoothly run on a web browser, the graphics were great and the mechanics were spot on. overall amazing job Rebello :)

I liked the tron aesthetic and the sound effects were good. I didn't know if it was a bug but I wasn't able to kill some of the enemies but overall i enjoyed the presentation.

I like the duality idea where you travel between different worlds to complete the puzzle and also the mechanic where you lose hp when switching to prevent the player from spamming. Overall the game was great :)

First of all i love the simplicity of the main menu and the game itself, it was easy to understand. Although, the cube in front of me was clipping through the wall and I can also clip through some walls but overall it was a great experience. 

I loved the unique concept of a dungeon crawler combined with a sports twist, the mechanics were tight and the audio is great. Overall loved the game and the take on the theme "duality".

I love the artstyle and the mechanics were complex but also easy to understand, i was just having a bug where the game crashed when i am clicking the buy supplies button. but besides that i enjoyed it :) Thanks Frankie

I'm glad a lot of people enjoyed the relaxing aspect of it and you did too, Thanks for playing my game dzejpi :D

Thank youu LongStoryShort for playing the game and yes few people mentioned the rotation theme not being obvious but that is solely my fault haha but anyways glad you liked it and the idea of the paddles :D

This is the reason I participate in game jams and make games in general is to hear awesome feedback like this from the players and yes this could be expanded in many other ways and your ideas about the fishing, day and night cycle will help reinforce the calm nature of the game.


Yes, I ticked the convex mesh collider to save time because there are so many assets if I did each one of them i'll lose valuable time in other areas. Thank youuuu Laksamana for enjoying and by the looks of your boat, finishing my game, it means so much to me :D

Wooow thanks PropellorHat, yes I thought the rotation of the boat and the rotating around the map to find bounties is enough for the theme but based on the comments, I guess its not that obvious. I would like to add a day and night cycle too but I focused way too much on the level design and the water that I have few time left to do other stuff haha. I'll maybe implement feedback after the jam :) Thanks again !

Thank you Antonsem for playing and for the tweet :)

Glad you liked my implementation of assets hacked :)

music and the monochromatic art combination is wonderful, great and simple controls. overall great puzzle game Derin :D

The game is polished and comes with a tutorial and endless mode, also love the art but man I suck at hitting enemies hahahaha

Glad you enjoyed it Caro :))

who ever did the music was fantastic, the implementation is also strong and the color compliments each other. The controls were a lil bit hard on the keyboard as my ball would fly across the screen haha anyways good job Fyodor :D

I like the art and the game is simple yet very effective in using the implementation, great job Coem :D

Thanks TethysRiver :))

that expressions tho hahaha I tried to put the first item in front of the player for them to know the paddles increase speed but other people didn't catch it. Thanks for playing and for the comment as I don't have any idea if it's good or not besides my judgement :D

the implementation is subtle and I know its not that obvious but thanks for playing angelica :)

Thanks for the feedback dan :D

there are 10 treasures scattered collect them all to win, the paddles are just for speed 

Thank you for the feedback internet8 :)

You can get the paddles to increase speed :D Thanks for playing though

Thank you very much Felipe :D Glad you liked it !

Appreciate your feedback Mrpanda :D

Thanksss RabbitDev for playing :D

Thanks for liking our game 15rubles :D

the code that we made was actually expandable to accommodate other AI players but we sticked to the one on one to feel like a duelist tournament. realllyyy 45 minutes ?! woow thank you branton these are the feedback we game developers are proud of hearing and receiving :D I will change a lot of things once the jam ends and apply your insightful concerns. 

Wooow this is the most extensive feedback with an analogy that we got so far, first of all thank you for enjoying the game as much as we do creating it. You're correct that ESC is used for exiting out of fullscreen and we will adjust the UI to screen size accordingly, we'll change all of it after the jam ends. Again, thanks we really really appreciate it :D

We'll try to make the colors stand out more from each other after the jam ends but we appreciate your feedback James and thanks for playing/enjoying the game :D

Thank you for playing our game and the awesome feedback and ummm it was me who ate the four cookies shhh.... haha

 Yes I think you're right when it comes to too many shapes/color, we'll try to change that. Thank you for the criticism and for playing it :D

Yes the tournament vibe is what we aimed for and we're glad you picked up on it. Thanks for playing our game and for the feedback damantisshrimp :D 

I loooove the early computer graphics, reminds me of half-life 1 and the room layout of portal series. the implementation is amazing being able to hack the box's size, position and gravity. Although im having a hard time switching to the UI and the game but overall great game wlad :D