Overall, I think this came out great. The enemy design and visuals where spot on, as was the overall vibe.
Combat felt a bit clunky and overly methodical, but I did eventually figure it out. I almost would have preferred it leaned MORE into kiting and dodging and less into weaving in damage, and avoiding vs aggression was a meaningful choice with the horror aesthetic.
I'm still not 100% sure how the cyber space instances worked. At first I thought the safe tiles where based on the pattern on the key, but that didn't seem to be the case. I wound up basically going through using trial and error and regen until I beat it.
I also didn't understand the human/machine duality at all until the ending, and didn't even really realize the other thing talking to me was the computer and not some other person over an intercom or something, but that might be on me.
The movement felt great though, and the atmosphere was top notch.