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(+1)

Even with the comments so far, I can't find the switch for the first door. 

Can you please drop a clue in which part of the wall I have to search for it?

I really would like to see more of the game but my eyes are too old to notice changes on a sub-pixel level (and yes I already tried lowpoly/retro cam).

(1 edit)

If there's one thing I would change right now if I could, it's those bricks :D

I've updated the description with some screenshots of the puzzles and the brick locations, just click the top header for them to appear. If you need any additional assistance, hit me up on discord and I can guide you through it if you want, because I wouldn't want this to prevent anyone from progressing to the rest of the fun content that I made. 

I might also create a video with a full walkthrough and some dev commentary etc later, but no guarantees on that

(+1)

Thanks for the clarification! 

I realized now my mistake. Since I used the mouse look, I was asuming that it was also mouse click not the interact key...

It is a nice and fun game, i wonder what you are going to do with it after the jam?

(+1)

Ah, right, yeah there's no feedback to the player at all so that's on me :D I'm glad you got it working!

I don't have any plans for this after the jam. There were a few minor things left on my todo list and the core gameplay is in place, so it's pretty much done except for UI, polish and bugfixes. I wanted the focus to be a short story and I don't really feel like expanding it much to turn it into a "full" game. The duality mechanic works because it is a short game, I think. If the game takes hours to complete then there's not really a point in trying to balance the alignment, and one of the two items will fall off hard for 95% of the game. And changing things up too much will turn it into a different game...

Maybe next time if I create something more open ended or with more progression, there's a way to squeeze more content with purpose in there for a post-jam game