Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I could not hit the slime king, I think? The story bits and the weapon changes are cool, the cooldowns are too long, I like that the movement is fast enough yet it does not feel totally well, I think the wall tiles are too thin but maybe it's not exactly that.

Thanks for the feedback. I have been getting good feedback for the story and the weapon changes (I have pinged a link to this game to some of my friends). I have had some feedback about the cooldown too, so I will definitely be adding this to the list.

As for the movement not feeling totally well, would you be able to elaborate so that I can add that to the list too? :)

(+1)

For my 2 cents on this, it seemed like the player moved when the key was released rather than on the press, so it seems a little delayed when spamming move buttons. Also the camera might be a bit too far forward since you can't see a bit of the tile the player is standing on.

I like the idea of the sword leveling up as you kill enemies, definitely has some interesting story potential