What a loveable guy
Umbreon117
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Really enjoyed this entry! The combat and take on the theme were really interesting, I also liked the variety in environments and the different enemies.
Only complaints are the lack of sound effects and the final boss seemed easier than the rest of the fights (Though maybe I just happened upon an op stat distribution for it)
For my 2 cents on this, it seemed like the player moved when the key was released rather than on the press, so it seems a little delayed when spamming move buttons. Also the camera might be a bit too far forward since you can't see a bit of the tile the player is standing on.
I like the idea of the sword leveling up as you kill enemies, definitely has some interesting story potential
Wow this was really fun! The combat felt really solid and visceral, and the typing hacks mid combat was really fun (Though I did discover that its easier to just type in a hack in advance before entering combat). Only real complaint is that you have to click in and out of the hack typing box which makes transitioning in and out of combat a little bit clunky.
I think there was a password I missed, since I couldn't break the shield of the orange butler at the end. I ended up just luring him out and slipping past without getting trapped by combat.
I did maybe encounter a bug where the map scrolled off screen while I had it closed, since the map no longer appeared when I pressed M and any notes I created immediately began scrolling to the right and off the screen. I probably closed the map while holding an arrow key or something
Thanks, glad you liked it! The level design was definitely one of the more challenging parts of this game. I think the last level in particular was my least favorite just because its size + design meant the characters would naturally become decoupled from eachother which goes against the design goals of the other levels