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Umbreon117

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A member registered Jun 23, 2021 · View creator page →

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What a loveable guy

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Thanks! Nothing to do in the 'fight' unfortunately, had no time to implement anything else

Yeah, those were just in case of mistakes. Since the level is pretty long I didn't want players having to restart cause of one bad mistake

I really enjoyed the idea of being able to mine your own path through the world, its a neat combination with a dungeon crawler

Really enjoyed this entry! The combat and take on the theme were really interesting, I also liked the variety in environments and the different enemies.

Only complaints are the lack of sound effects and the final boss seemed easier than the rest of the fights (Though maybe I just happened upon an op stat distribution for it)

Thanks! Will probably continue development eventually, at the very least I'd like to add switches/buttons that can control things more remotely to the game. I'd also like to remake the last level to make the 2 characters be more reliant on each other like the other levels

For my 2 cents on this, it seemed like the player moved when the key was released rather than on the press, so it seems a little delayed when spamming move buttons. Also the camera might be a bit too far forward since you can't see a bit of the tile the player is standing on.

I like the idea of the sword leveling up as you kill enemies, definitely has some interesting story potential

Wow this was really fun! The combat felt really solid and visceral, and the typing hacks mid combat was really fun (Though I did discover that its easier to just type in a hack in advance before entering combat). Only real complaint is that you have to click in and out of the hack typing box which makes transitioning in and out of combat a little bit clunky.

I think there was a password I missed, since I couldn't break the shield of the orange butler at the end. I ended up just luring him out and slipping past without getting trapped by combat.

I did maybe encounter a bug where the map scrolled off screen while I had it closed, since the map no longer appeared when I pressed M and any notes I created immediately began scrolling to the right and off the screen. I probably closed the map while holding an arrow key or something

This is a pretty cool idea, I like the idea of  switching between the 2 different goals on the fly

This felt very nice to play! The music and environment definitely left me wanting to explore more of the game before it ended so abruptly

Thanks, glad you liked it! The level design was definitely one of the more challenging parts of this game. I think the last level in particular was my least favorite just because its size + design meant the characters would naturally become decoupled from eachother which goes against the design goals of the other levels

Love the scifi theme, art + music is really good. Combat was a pretty confusing without a tutorial but what's here is very promising

This soundtrack goes hard

Woah this is really cool. The underwater setting really lends itself well to a tense atmosphere for the combat/exploration

Thanks! Turning it into a co-op game would probably be fairly easy to implement, and give quite a different experience. Maybe if I pick this up again it could be added as a bonus mode haha

Really cool presentation. I enjoyed managing the ammunition in tense situations. Wasn't sure if there was a difference between the bullet types but this was a really impressive experience

Very cool atmosphere. All of the systems seem promising, though just being dropped into the game with no explanation for them feels a bit rough at first

Cool aesthetics + idea! Would have loved to play a bit more of this a see where it went

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