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(1 edit) (+1)

OMG what a gorgeous looking game with the amazing environments. The polish is spot on all around; sound, graphics, ui, settings, movement, controls. Even the startup screen with logos and zooming background looks rad!

The inventory grid and combat is super unique and interesting. I want this to be a fullly fleshed out game!

There was a pickup with a bunny icon behind the building where you start that I couldn't pick up. Looks like the rock formation geometry prevented me to move there.

You nailed the perspective view and both movement modes worked great.

The rebinding of controls didn't work for me. Whatever I did I couldn't assign the keys properly as I wanted so I ended up using WASD.

  • +1 for option to change to instant step!
  • +1 for a beautiful and detailed project page

Thanks, that's all great to hear!

The bunny pickup is intended as kind of a "tutorial puzzle", I guess? Since you can't move into it, it's supposed to teach you that you can pick up items with the mouse straight from the world, the same way would would pick them up in the inventory. In retrospect I should definitely have added an obvious barrier to make it much clearer that you weren't supposed to be able to step into that space, rather than relying on "it's just slightly too small".

And ugh, looks like you're right about the control rebinding; it works fine in editor, but I guess I must never have tested it on a player build - that's annoying. Thanks for letting me know!