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Great visuals and atmosphere. Good interpretation of the theme. I like most of the mechanics here except the recharging got tedious quickly.

My biggest problem is that the grid is half the size it needs to be to make the game feel "right". As it is it feels like the grid was slapped on after the fact and not something the game was designed around. Also the mouse look must snap back to 90 degree angles and also be an optional thing, like if you press and hold a button to activate it.

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Thank you for your feedback! Yes, the recharging mechanic definitely needs an overhaul/better balancing!

I would also agree with your assessment of the grid-based aspect of the game. Funnily enough, the first thing we had implemented was the grid movement, but I guess along the process of designing the levels etc. it turned into what it is now and we just got used to it. 

So biggest take away here: Don't test/balance your own game by yourself. Lol