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(+3)

Very cute, got a few bugs (sprites for the characters dont appear, if you take wrong door at the start, game exit ??) but it was short and sweet! I'm curious about what engine you used for this, did you make it yourself ? Great work for everyone involved anyway!

Thank you for playing and for pointing out the crashing bug when re-entering the classroom where the game intro begins. I've fixed that crash along with a few other minor issues and will upload a new build after the judging period ends. Can you give more details on the missing character sprites or post a screenshot of the issue?

This jam entry was created with C# and the Monogame framework without using a commercial engine by mashing up the JRPG combat system from Robot Magic with the 1st person dungeon crawling view from Ponsona(which was also based on Robot Magic)

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The sprite is not entirely missing but the fade in, that makes them appear is very very  slow. As a result they will be only displayed on longer scenes, I can take a video tonight if you need more than the description. Very interesting for the engine you're using!

Is the sprite fade-in duration about 25 seconds in length? And if so, does changing your Windows region setting to English fix the issue? I suspect the issue is that the dialogue scripts have the character portraits fade in over 0.25 seconds (1/4 second) but in regions where a comma is used as a decimal separator this value gets parsed as 25 seconds. Thank you again for noticing this issue and giving feedback!