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Thank you for playing and for pointing out the crashing bug when re-entering the classroom where the game intro begins. I've fixed that crash along with a few other minor issues and will upload a new build after the judging period ends. Can you give more details on the missing character sprites or post a screenshot of the issue?

This jam entry was created with C# and the Monogame framework without using a commercial engine by mashing up the JRPG combat system from Robot Magic with the 1st person dungeon crawling view from Ponsona(which was also based on Robot Magic)

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The sprite is not entirely missing but the fade in, that makes them appear is very very  slow. As a result they will be only displayed on longer scenes, I can take a video tonight if you need more than the description. Very interesting for the engine you're using!

Is the sprite fade-in duration about 25 seconds in length? And if so, does changing your Windows region setting to English fix the issue? I suspect the issue is that the dialogue scripts have the character portraits fade in over 0.25 seconds (1/4 second) but in regions where a comma is used as a decimal separator this value gets parsed as 25 seconds. Thank you again for noticing this issue and giving feedback!