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Loved the voices and the general feel of the game! Enemies were rather easy if you can circlestrafe or are in a long hallway, so I had a few dozen potions at some point lol because I didn't need to heal. At some point I just started ignoring enemies just to explore faster. I found the final boss but he just wouldn't die after circlestrafe hitting him for what feels like an eternity, so I continued exploring thinking I may have missed something, stacking more potions.

However, I ran into a gamebreaking bug. I tried to do the duality port in the big bad's arena, and it didn't let me. So I went outside his cage and did it again, but then it teleported me into a black void where I can still technically move (as in, the sounds play and the compass directions change when turning), but nothing happens... Oh and restarting the game via the menu caused a hard unity crash.

So I refreshed the page, gave it another go, slaughtered enough enemies to buff my damage into the 20 range, then finally killed the big bad :D in hindsight in my first playthough the boss had like 1hp left or something when I bailed lol

Nice game! Very disorienting and I had no clue where I was going since everything looked very samey. The duality rift mechanic was interesting but I didn't use it a lot. I'm one of those "I might need it later" people so I used it maybe 5 times in total across both playthroughs.

All in all I enjoyed it! Looks nice, feels nice, sounds nice, just needs a bit more variety and (for me) a bit more challenging combat. Good job!

Thank you for the feedback, really appreciate it. 

Well, you will get a bit stronger with every kill and for killing the mini boss. So killing a lot of mobs will help killing the final boss.

As for being not able to switch realities, there is a check to see if you would teleport into a mob or other blocking object. Perhaps I should give more feedback as to why you cant switch.

I'll look into the black void port and the crash, after all there was not much time for a lot of testing and balancing.

A lot of the fun stuff (traps, triggers, doors) and such I had to postpone. Sadly also the main menue where you could choose between instant step and transitions did not make it into this version.