)) Yeah, Thanks for playing, I thought about it as part of bigger game so that's why it is comparatively short) I'm just wanted to use it like character builder level, they should find some artifacts in this labyrinth. Hidden walls idea comes from old Eye Of Beholder game.
What I was really testing is ability of Godot to handle music events. Melodies isn't a files looping, they are samples that playing according to riddle array, as well is music overall. I would gladly hear feedback on this.