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simon says: the dungeon crawl experience :D

Interesting mechanic! The invisible walls came out of nowhere, though. Was especially brutal due to the music tiles being invisible as well (as far as I could tell). I'm glad I stumbled into an invisible wall by accident because I was getting close to thinking something was wrong and quitting.

I enjoyed the atmosphere. I think the length was just right, I don't think I would've continued if it went beyond 4 levels. If it were a longer game and there were other compelling reasons to keep playing, I would've busted out some pen and paper for this lol

)) Yeah, Thanks for playing, I thought about it as part of bigger game so that's why it is comparatively short) I'm just wanted to use it like character builder level, they should find some artifacts in this labyrinth. Hidden walls idea comes from old Eye Of Beholder game. 

What I was really testing is ability of Godot to handle music events. Melodies isn't a files looping, they are samples that playing according to riddle array, as well is music overall.  I would gladly hear feedback on this.