Hmmm.
Well. (づ ̄3 ̄)づ╭❤️~
Originally I wanted to try to do a overlapping route game (like a typical episodic game structure) because I've never done one before and I like trying new things. Also releasing huge games with separate routes after years of development is just really hard on me health wise and I'm not sure I can do another game like Gilded Shadows.
But.
I learned that I hate writing in an overlapping route structure. (´。_。`) Haha.
I couldn't completely revamp the plot though so. I guess it's kind of like a hybrid of the two styles at this point. The routes do fully split but it's basically during the last act. If Gilded Shadows is on the right in the image below, then When Stars Collide is on the left. (Sorry for the random image - I think better visually).
Chapters in When Stars Collide start overlapping less and less as you go along until they eventually have a full split for the last few chapters.
The big other big difference is that chapters in Gilded Shadows are about 6000-8000 words. Chapters in When Stars Collide are 30,000 - 60,000 words each. I'm trying to make sure that the scenario-based structure is worthwhile for players to experience so that the individual scenarios with the LIs are long enough and unique enough that the romances don't feel the same. 💪
(I feel like that was a way more complicated answer than you probably wanted. 🤣