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Thank you for your feedback. I am looking into the crashes and the mini boss issue others encountered. 

Yes, combat is a bit dull but I ran out of time at the end and had to cut features like everybody else.

Loved the artwork of your Notebook Dungeon.

Yeah, one week is short to make a dungeon crawler xD... I'm curious on what you originaly planed for combat? Are you still working on it?

(+1)

I actually wanted an stat based combat with +AP, +hit,+crit, dodge & parry ratings but this would tie into an stats/inventory/equip/item system and that got axed (pun intended). I already have some code from my other project but it needs some changes/adjustments.

Currently I am enjoying the content of the other jammers but I do plan to release an updated version with bug fixes and some enhancement after the upload is enabled again. There is no title screen yet and I want the user to be able to select between animated transitions or instant step by choosing between two different pairs of boots and other stuff.

But no promises.