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(+1)

This was a very interestig game. I like how you gave the player different tools and depending on how you play the ending pans out differently. :D

I tried to be good and bash people to death with the shield (dying by blunt skull trauma is apparently a "good" and "noble" deed :P), but that didn't work out unfortunately. Several enemies just didn't die despite stunning them for a long time (the black knights specifically). I also tried to stun the Beast of Tugadres for several minutes, but nothing ever happened. So I had to slice him. At the end everybody was dead. Well, such is life. :P

I liked the AAA voice acting, haha. This always enhances a story significantly. Graphics were nice and worked, thanks for the guide with the switches though, that was necessary (but I found the first two by myself!).

This was a very enjoyable expiernce with a cool idea. :)

Thank you!

Stunning them should work, though. The simple enemies need 3 stuns, the knights need 4, and the Beast needs 20 per life. Just to be sure: Did you time your stun attacks with their attacks? When enemies try to hit you and you "attack" during your block when their weapon connects with your shield, it should do the stun. If you see the flashing light, you've successfully stunned them for 1 damage (and you can then bash them to push them into walls for more damage). Otherwise it doesn't do any damage.

If you did stun them with light, then I don't know what sort of random bug occurred and I'm sorry for that :( If you didn't stun them that way, then that's on me for not explaining the mechanics properly, so I'm sorry for that as well :D it's all part of the jam experience lol. Anyway, I'm glad you enjoyed it!

(+1)

Well its not a bug, it looks like I played it wrong the whole time. :D What I did was holding up the shield, thinking perhaps it would "charge" it, and then I would sidestep the enemy and "push them" from the side. That worked sometimes (I guess when I bumped unknowingly into walls, or maybe I did sometimes stun them correctly while blocking). I still managed to keep a balanced duality ratio for the game until the last fight, haha.