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Cyberpunk magical girls... I was not expecting to see that! That's a neat twist on the concept I wasn't expecting to see.

Stylistically, this game leans more toward cyberpunk than mahou shoujo. Honestly, I'm fine with that, though I can see why it might be divisive.

The AI art was... fine. I was impressed by the visuals of the game, but at the same time it did have that kind of not-quite-matching, not-quite-fit-for-purpose, asset flip feel. I do really wish there were more animations or even static scenes, there was a lot of telling instead of showing. 

The story was really compelling, and though I was lukewarm on the characters at first it grew on me. The cyberpunk world is pretty bleak but I think in this case bleakness and hope is balanced well. I'm not sure how much difference my choices were making, but maybe it'll matter more later. Unfortunately, the story ends just as it's really starting to get interesting. The game is about right for a jam, length-wise, but I wish it had more of a self contained story arc instead of ending almost mid-sentence.

Thanks for the comment !

We're working on polishing the assets. Adding animations and static scenes would be marvelous, of course. Maybe in the future.

This game jam definitely taught us the importance of setting a realistic scope  for the game length.