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A jam submission

Magical Revolt: Mimiko's choiceView game page

English-Spanish / A cyberpunk setting where there's still place for the friendship,love,and True Magic of magical girls
Submitted by Caosmos — 11 hours, 2 minutes before the deadline
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Magical Revolt: Mimiko's choice's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay Polish#142.7393.000
Audio#162.9213.200
Originality/Creativity#163.1953.500
Engagement/Fun#172.7393.000
Magical Girl Concept#192.9213.200
Overall#212.8303.100
Aesthetics#272.4652.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
This game presents girls that work as bodyguards and are customized as magical girls. They were not born with powers. They’re just humans modified by laboratory experiments. But there’s a myth about real magical girls with True Magic. Maybe, just maybe, the legend happens to be true…

Which theme(s) do you pick?
Kitten, banditry, technology

How does your game fit those theme(s)?
Kitten → the magical pet is a kitten
Banditry → there is a missing criminal and vandalic act incoming in the future in the story
Technology → the game has a cyberpunk setting. These bodyguards’ physical qualities have been improved by technology

Were the assets for your game made during the jam? Elaborate as you see fit.
All graphic assets (illustrations and UI) were originally made for this jam by Dei Pronko. Some assets were created with the help of AI (Midjourney) and then heavily edited.
All music is original. The main theme and all SFX were originally created for this jam by Smooth Satan.
We used freeware fonts: pro pixie and pasti.

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Comments

Submitted

Cyberpunk magical girls... I was not expecting to see that! That's a neat twist on the concept I wasn't expecting to see.

Stylistically, this game leans more toward cyberpunk than mahou shoujo. Honestly, I'm fine with that, though I can see why it might be divisive.

The AI art was... fine. I was impressed by the visuals of the game, but at the same time it did have that kind of not-quite-matching, not-quite-fit-for-purpose, asset flip feel. I do really wish there were more animations or even static scenes, there was a lot of telling instead of showing. 

The story was really compelling, and though I was lukewarm on the characters at first it grew on me. The cyberpunk world is pretty bleak but I think in this case bleakness and hope is balanced well. I'm not sure how much difference my choices were making, but maybe it'll matter more later. Unfortunately, the story ends just as it's really starting to get interesting. The game is about right for a jam, length-wise, but I wish it had more of a self contained story arc instead of ending almost mid-sentence.

Developer

Thanks for the comment !

We're working on polishing the assets. Adding animations and static scenes would be marvelous, of course. Maybe in the future.

This game jam definitely taught us the importance of setting a realistic scope  for the game length.

Submitted

Great VN.

While I don't like inconsequential choices, the overall story is very well written and gripping.

The length is just right for a jam, though of course it's only Chapter 1.

The use of AI art is very fitting for the setting, though when there are added parts like bandages it looks a bit out of place.

Keep it up.

Developer

♥ Thanks for the review ♥ 

Your comment helps us to improve !

(3 edits)

The setting is very interesting! Cyberpunk themes takes the biggest part, then dystopian idols, then magical girls.

I really felt in my choices that I’m doing some compromises but ultimately I just end up trying to survive.

I couldn’t experience a lot of changes based on my choices, but I assume the loyalty will affect story later when further chapters are released!

The magical girl aspect doesn’t strike out as much possibly because “artificial” ones are very different from what they usually look like, or because of the cyberpunk blend? I think that visuals could be blending the two aspects more. But I’m not sure what it would give (crossing a certain threshold, the Magical Shield bodyguard design would not look serious enough). There are several ways to interpret “doll eyes” so I’m not sure if the sprites show exactly what’s described in the narration, almond eyes with strong edges and eye-lashes, or if they are supposed to be rounder like the idols (but I suppose not, to make the distinction?). That said I like the individual designs, taken independently of this.

The female idol’s character art stands out too much compared to the other ones, but it’s also part of her “modifications” and due to the fact she’s wearing very different clothes, so I’m not sure what could be done about it. In the Gunnm movie, Gally/Alita has bigger eyes but it didn’t strike me that much in the end. Maybe it’s just that she appears for the first time out of nowhere in the neon city, but she has no cyberpunk elements on her? (but the male idol too, however I find him to blend better; smart clothes are probably just better at this).

Was AI used more for characters or backgrounds? (I see backgrounds have some gibberish so that could be it, while characters have precise details mentioned in narration, so more likely hand-drawn; but since the description says AI results were heavily edited anyway, it’s hard to tell)

UI issue: when the scrolling bar appears, it overlaps the text (surprised Ren’Py doesn’t fix that on its own)

Typo: “Stelar Tears” -> “Stellar Tears” Grammar: “the only 10 years old young idol” -> “the only 10-year-old young idol” (I’m also not sure about “only” if it means it’s the only idol that is so young, or if she has only 10 years; and “young” sounds redundant)

Audio: it’s nice! But maybe the opening theme is too much on the magical side, not even on the Cyberpunk/darker side? It also depends on how the story unfolds, but it quite surprised me compared to the visuals.

Also, I don’t read Spanish but it’s nice you had it too! I don’t even publish my own games in French, but it would help me as I often think about fancy expressions in French first, then need some time finding a good equivalent in English, but not as fun.

Developer(+1)

Wooooooow ♥ This review is amazing. So many detailed and accurate observations. Thank you so much for taking the time to write this. We appreciate that.

These days, we were thinking about what you wrote, and we’re currently working on the character assets to improve them.

As you guessed, some features (like the loyalty mechanic) will take a major role in the next chapters. 

I (the game writer) understand completely what you said about native language expressions that don’t have an equivalent in English hahaha 

For real, this review was very useful ♥ Thank you.

Glad I could help! I was also thinking, if you intend to make a full commercial game at the end, you will probably have redraw from scratch the assets based on Midjourney image generation just in case (I know it says you can pay a commercial license, but because it is trained on dataset without authorization, you never know when they get sued and the contract changes). You can of course reuse existing pictures as reference.

And for something less serious now: the male idol has a Japanese name, but the sprite was screaming “K-POP” to me!

Developer(+1)

Yes, Midjourney's near future is uncertain...

And, yes, Shuichiro (the male idol) has kpop idol vibes. It's true haha

Submitted

Wow, I really enjoyed the setting, the atmosphere and writing and art all mesh together well. I really liked what you did here and would love to see where it goes. Keep on going ! 

Developer

Thank you so much! We are glad you enjoyed the game.

We're going to release the next two chapters of the story in the future ♥

(+3)

The AI use is so so so so so so Distracting here holy hell. I have been expecting to see AI Art pop up in game jams more and more, but it is always a shame to see. Just utterly disappointing.