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(1 edit)

The cooldown is long on purpose. Otherwise you can just spam heal and that would make it too easy. I had it even longer, but brought it down from 60 seconds to 20. 

It's possible I used a different speed setting on the player in the tutorial, will have to check that. Didn't notice it myself.

Oh course, It's just that I sometimes had to wait between encounter for 2-3 recharges so that I could reliably take on the next ennemy. It's nothing too major, especially with the time frame you had

I appreciate you mentioning it. It's something to think about after the jam. Maybe I'll increase the amount that it heals. Or perhaps heal more when not in combat.