Yeah, Godot is definitely more evolved in terms of its feature set.
If by an interface you meant an editor, then I don't think that's gonna happen in time for .11 - the actual UI system has to be polished enough to allow for that (since the editor itself is gonna be built in bevy I think). As for the UI, I think that's being reworked.
There's this plugin https://github.com/jakobhellermann/bevy_editor_pls as a crutch before the actual editor comes. It's not amazing, but still quite helpful when inspecting the ECS data.