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(1 edit) (+1)

Some friendly feedback:

I think that using just_pressed for jump would help the controls feel a little less awkward for me.

The directly top-down lighting makes a nice player shadow, but the shadows everywhere else / on the front faces of the jam blocks look a bit wonky.

I think I cheated the last level a bit by getting stuck on a wall between two colliders and climbing over.

There's a lot of good stuff going on here that I appreciated -- keyboard menu navigation, progress saving, the goblin dance.

I used bevy_tnua in my own game, so thanks for that! 

Thanks!

just_pressed is a problem for variable length jumps, but I should definitely fix Tnua to avoid repeat-jumping when you land and the button is still pressed.

As for the "stuck between two colliders" thing - this may be a bug in Tnua. I've already noticed one bug when you can do an unintentional wall-jump - is this the same thing, or did you discover a different bug?

Ah, that makes sense. Agreed.

I went for a big jump here and I recall sticking to the wall and doing a separate jump to get out, but maybe it was more of a wall jump. Memory is fuzzy.


Yup - that's the same bug I've encountered. I did not have time to properly solve it during the jam, so I tried to just put the platform a little farther away so that you won't be able to trigger it, but apparently you still can.

I've opened a ticket for myself: https://github.com/idanarye/bevy-tnua/issues/14