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A jam submission

Gardening GunView game page

Your gun ejects plant seeds. Because.
Submitted by Aeon Felis — 1 day, 2 hours before the deadline
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Gardening Gun's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Interpretation#282.8732.926
Fun#392.6912.741
Overall#412.7032.753
Presentation#492.5462.593

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

A pretty interesting game mechanic, with interesting puzzles. It would be nice to have a dedicated button for a reset (Instead of going to the menu and clicking restart).
Some feedback on the levels: 
The small platform on the second level should probably be visible from the top. Having to do a leap of faith is not the best game design. Third level could be made a little more forgiving as I had to restart quite a bit because if I missed any of my shots or a tree I'll get softlocked. (Or maybe I'm just bad lol)

But all things considered, quite a nice game!

Developer

I hear you about the level reset button. I see that many games add one, so it's probably a good idea for puzzle platformers (or puzzle games in general)

As for the not-visible-enough block - maybe I could solve this with a smarter camera controller? One that knows to focus on such entities (I'd have to mark it as a point of interest for the camera, of course) when the player is close enough to them?

Submitted (1 edit)

You had some fun puzzles. It might be better to make the platforming a bit easier though to give more focus to the puzzling aspect. I fell and died a couple times on the second level after I already knew how to solve the puzzle.

Submitted (1 edit) (+1)

Some friendly feedback:

I think that using just_pressed for jump would help the controls feel a little less awkward for me.

The directly top-down lighting makes a nice player shadow, but the shadows everywhere else / on the front faces of the jam blocks look a bit wonky.

I think I cheated the last level a bit by getting stuck on a wall between two colliders and climbing over.

There's a lot of good stuff going on here that I appreciated -- keyboard menu navigation, progress saving, the goblin dance.

I used bevy_tnua in my own game, so thanks for that! 

Developer

Thanks!

just_pressed is a problem for variable length jumps, but I should definitely fix Tnua to avoid repeat-jumping when you land and the button is still pressed.

As for the "stuck between two colliders" thing - this may be a bug in Tnua. I've already noticed one bug when you can do an unintentional wall-jump - is this the same thing, or did you discover a different bug?

Submitted

Ah, that makes sense. Agreed.

I went for a big jump here and I recall sticking to the wall and doing a separate jump to get out, but maybe it was more of a wall jump. Memory is fuzzy.


Developer

Yup - that's the same bug I've encountered. I did not have time to properly solve it during the jam, so I tried to just put the platform a little farther away so that you won't be able to trigger it, but apparently you still can.

I've opened a ticket for myself: https://github.com/idanarye/bevy-tnua/issues/14

Submitted(+2)

At first I thought it was a bug when I got stuck, but the game grew on me once I realized that was part of the challenge. Fun mechanic, I enjoyed playing through the levels!