I had a blast. I really liked having to decide between placing towers while making the platforming harder. I actually think this covers the theme - the side-effect of defense is worse mobility.
The controls felt great (was using a pad). The pitch reminds me of Aegis Defenders which I'm yet to play.
Here's a list of nitpicks and/or wishes in no particular order (and some if not most are probably just due to time constraints):
- pick-up colliders are a bit wonky/small
- players should be able to remove towers and place down/throw away pick-ups
- the initial period after placing the 1st tower is kinda boring, esp. when the player slaps right next to the spawn area and then waiting 30 s for the next one
- after filling the map with enough towers, the tower pickup is kinda useless - might be cool if it could be used to upgrade towers
- the music loop is short and while nice, it got on my nerves quite quickly
- it's possible to fall of the map just by placing a tower (nothing is lost but still)
- it's hard to know what the enemies are actually doing - in my hard run I thought I was doing fine and then lost 2 HP 'out of nowhere' - a minimap might be nice
- the towers felt weak - I reckon spawning way more weaker enemies and making the towers shoot faster (so bigger ammo packs) might feel nicer
In most cases I don't think jam games are worth post-jam version let alone an actual release, but I'd love to see this go further.