Beautiful to look at, great to listen to, smooth movement, fun to play. It checked every box for us. Absolutely brilliant. The AI generated art really added a lot to the story and atmosphere and is something we'll look to do ourselves in the future. We played the game to completion in about 30 minutes.
It's hard to find fault in what you've done here for a game jam but in the spirit of providing some constructive feedback, this is what we'd do to improve things:
- Less wordy introduction maybe? Get into the game quicker.
- The cursor pivot point was off on your inventory icons so you had to drop them off where your cursor wasn't.
- Some items fell through the floor when you dropped them. (You did mention this in your write up)
- The icons weren't always self-consistent, for example the apple filled the whole inventory slot box where some other icons fit nicely inside with a small margin around them. The Scribbled Note too overflowed the inventory box slightly.
- The duality at the end felt a bit forced. We weren't sure what our motivation was or what the point was from then on.
- Not always clear what is and isn't a pickup.
- Wardrobes feel like they should be openable but didn't.
- The default armour we were wearing was a low poly seemingly untextured asset when we dropped it, which was different to the other assets. It was like you grey-boxed it and forgot to switch this one out. Had we not dropped it we wouldn't have noticed though.
- Barrels weren't breakable - we wanted to smash them apart!
It would be great to see a write-up of what you created during the jam, what you did before the jam and what was part of the Unreal Dungeon Crawler Toolkit asset.
Great job. You're sure to do really well in the final ratings and so you should.