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Thank you for playing and giving such great feedback! Its very helpful to have a detailed list with things to improve on, I will look into everything mentioned. :)

Yes lots of things are like that because of the limited time of the jam. For example I didn't really put much time into the items, thats why they have no or bad collision and may fall through walls and also have placeholder models at times. But I am glad you still liked it. I will also write a bit of a devlog, though I don't think anybody reads this. :D

We made a devlog for our game Dungeon Diver. It would be great to see one for your game too. We've had nearly 200 views of it so far and our game Robots and Zombies from last year has had nearly 1200 views:

https://rebello.itch.io/dungeon-diver/devlog/514563/how-we-made-dungeon-diver

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Your devlog is very big and informative. Its a really nice read. I also read the devlogs to your past games. It grants some interesting insights. As I promised I wrote some paragraphs too, (links in the description of the game at the bottom), though its not as large as your blog. I am not some kind of seasoned dev who does this as professionally as you. ;)