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Oops, that podcast you got stuck on is the beginning of the next chapter. It's not supposed to be input yet, so that is definitely needing to be boxed for now.


Thanks for the rest! I was thinking about downplaying the skills or possibly adding more to the Star Dust tutorial at the beginning to explain things like the Ultimates and I can add cast time to that too!

OK, you can leave this for the first real battle though. In Xenoblade they split the tutorial like this: the intro show battle tells you about the very basics of using skills. The first real battle tells you about advanced mechanics like making the enemy fall.

In this case, there seem to be a vulnerability mechanic, but I couldn’t see skill description explaining which skill increased vulnerability to what. So at the start you could just have normal damaging skills (or the vulnerability would happen but you don’t need to understand that to win). Then the next battles would go into detail in those.

If you fix the radio show, will I still be stuck as I wasn’t supposed to be there, or just trigger an event I wasn’t suppose to see at that point? As long as you leave the door open for me to exit back to the city, it should be fine!

Or if you make the intro battles faster, it’s also fine. Finally, if I can change the mode from Easy to Difficult mid-game, I can also use fast to quickly finish the intro. Just tell me once you updated it!

(+1)

The door wasn't supposed to be active to go into the studio yet. I can add something to toggle the difficulty (it just toggles a switch on and off). 


I can add some dialogue to explain things at the beginning of the fight. The vulnerability system is gone over in the intro, but a refresher never hurts.


I need to do a full playtest in the browser to make sure the text is fitting in the resolution (I've done full tests in the regular app mode, but the browser has some problems that pop up)