I do very much love the graphical esthetic of this game! It’s a very fun idea that it’s representative of something drawn in a notebook! The game plays wonderfully and, for the most part, everything is pretty clear to understand.
Few thoughts though…
- I did not understand that the barrels were checkpoints. The idea is cool, but there was no visual indication that’s what they were. I think even a small message on screen saying “checkpoint saved” or something similar would have made their purpose much clearer.
- Having secret walls is very awesome (and, again, great style in the minimap), but perhaps the secret walls should have been marked somehow so, once discovered, they stand out a little from the other walls. Maybe put a little “S” or something in that walls square.
- I think it would have been cool if the story of the game somehow tied into the esthetics of the game. Visually it looks like a notebook drawing… maybe the story should be presented like a brainstorm of some kind (something someone would use a notebook for). Just a thought, though.
Over all, a really excellent game! Great job! Almost forgot… Here is the link to me playing your game during my stream :)