Oml I love the look of this game. The UI looks so clean as well. I know there wasn't a lot of sfx, but I thought the ambient noise really set the tone well.
Really cool entry, I would love to see this taken forward, I would definitely play it.
Criteria | Rank | Score* | Raw Score |
Graphics - Is the game aesthetically pleasing? | #23 | 4.229 | 4.229 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #34 | 3.886 | 3.886 |
Gameplay - How fun is it to play? | #52 | 3.429 | 3.429 |
Overall | #58 | 3.394 | 3.394 |
Theme - How well does it incorporate the theme? | #103 | 2.657 | 2.657 |
Audio - Does the game have nice sfx and music? | #124 | 2.771 | 2.771 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Great asthetic and a over all goodlooking game. Different interesting enemies and I liked the idea of one haand heals, the other attacks. Audiowise the game could provide a bit more feedback for things like steps, interacting with barrels and doors, punches and taking damage. Allthough in the beginning the combat system for me was mostly button spamming, it got more interesting when the enemies gained more health.
I like the style of the game and i really love the simplicity! It would be nice to experience it in full screen with smooth animations, great entry!
I do very much love the graphical esthetic of this game! It’s a very fun idea that it’s representative of something drawn in a notebook! The game plays wonderfully and, for the most part, everything is pretty clear to understand.
Few thoughts though…
Over all, a really excellent game! Great job! Almost forgot… Here is the link to me playing your game during my stream :)
Very nice game with a cool look. Saw it on stream, but also gave it myself a try. Punching my way though papers wizards, ogres and barrels was quite fun. The timing with the block is kinda hard "to get" at the start, but once you play often enough against an enemy type you get the timing, haha. Its cool to upgrade the fists with time, and with the monsters respawning, grinding a bit is possible too, to make it easier.
Very enjoyable experience! :)
I saw the light of day. I had little doubt the game would look good, and it did, it looked very good in fact, but it was also pretty fun to play. Movement is good and combat is fun, sure there's not ton of variation to the combat but with such a length it was fine.
Nice art and an interesting combat style. Found it odd how the end doesn't actually end the game but other than that no complaints.
Really nice entry! Easy to understand and with a unique aesthetic. I love how everything is just arrow keys. Sound effects for fighting and the monsters would be nice to add.
Lovely art, it took a bit for me to understand combat but I eventually did
I've enjoyed your game, it was very aesthetically pleasing, like you're playing these games on paper on a break with your friends in school. Finished it in one run after I get a grip on a fight mechanics.
One thing to note is that on Safari it loads really slow and there's no music, but works well on Firefox on Windows though.
Nice artwork and a very unique way to visualize a dungeon crawler.
Super well put together. I think the red upgrades are overall a lot better than the green one but I may be missing something, loved what you did with those illusory walls and how you built the dungeon around their use
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