Thanks for explaining that to me! It’s a great idea to create a twist with the Aesop fables. It will be fun to play your game. :)
I really like the look of the bigger sprite. I noticed some game developers use the same sprite perspective for both side-scroller and top-down, but others use a more realistic approach. It’s confusing about what perspective style to use.
Can you animate with more than 3 frames, for character animation states, in GB Studio 3.1? I think it was limited to 2 frames in the earlier version.