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Finally got to playing this, and not a moment too soon. Overall, one of my favorites that I've played so far!

Overall, I enjoyed the whole experience. I guess rather than say "I liked this part" over and over, I'll go straight to my nitpicks.

The dialogue had quite a few typos and misspellings (in English anyhow, can't speak to other versions.)

Gameplay was good overall, bosses 1 & 2 were my favorites. The zoom never really came in hand for me in this one. The quad jump was nice though. The last boss was really hard, but a lot of that was the incredibly frustrating lumps around the edges of the arena. I have a hard enough time dealing with 3D bullet hell, but those lumps just felt like a thorn in my shoe.

I didn't really understand the collectables that popped out of the bosses... were those for score or something?

All and all, it was another great entry in the series! I'm not sure if I liked it better than "Lament on the Brine". Having a fully arena to move in was nice, but there's something about that one that was really cool. But this is pretty close, and if it was expanded I could see it overtaking "Lament" as my new favorite. Either way, really great work!

(+1)

Thanks for having a try before the rating deadline.

For the typos and misspellings, I think it's unavoidable as I am not quite skillful on language. But the good thing is that in the future I can use AI to fix it, so maybe it will get improve in next jam.

The lumps in boss 3  are based on the real life building. It makes player not able to circling the boss, so i believe it's improving the game difficulty. Not sure if it's too difficult.

The collectables are just for score. I see many Shmup game has this feature so I decided to add it to my game. Not important for finishing the game but it may increase replayability for some hardcore player. I need to experiment more around this mechanic.

I like this game and  "Lament on the Brine" too. I guess my next jam will also use similar system. 

Just a small thought on the collectibles... maybe if score numbers popped up while grabbing them it'd be a little more clear what they are? I wasn't sure if they were suppose to heal you, give you shield power back, or just score. Seeing little numbers popping up as you grab them would give a "score" feel for sure, if that's what you are going for!

As for the final boss arena, I get that it added challenge... it just felt more annoying than fun. I had plenty of challenge from the boss's own attacks. But then again, I'm not a bullet hell connoisseur really, so maybe I'm not the right judge. Either way, I managed to win on "normal" so the overall difficult is probably fine.