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(+1)

A fighting game seems difficult to pull off in a game jam. Nice job!

Here are some thoughts on the game:

  • I'd recommend putting the jump/action moves on the "down"/"press" of buttons, not on "release"
  • Hit a number of bugs while I was playing: (1) The game froze when I was trying to do the combos. (2) Glube 1 could not lose health. (3) Maybe I was doing it wrong, but I couldn't get the combos to work. I think it's cool that you included these in the game though :)
  • It wasn't clear to me what the difference was between the upper and lower punch.
  • I *think* most keyboards only let you push 3 keys simultaneously, which makes it tricky for games like this. Perhaps controller/mouse support in some way could help?
  • The animations were pretty good! Great that you added sound effects as well... everything felt very fitting for this genre.
  • I appreciated that there were no timers. My friend and I were trying to figure out the controls and the timers would have made each round end in draw as we read the directions haha
  • I think reducing the width of the collider for the Glubes (or thin out the graphic as well) could improve the jump quite a lot, as the landing was occasionally hard to predict. A hard problem to solve I imagine.

Very cool :o

(2 edits) (+1)

Thanks for that constructive feedback. This is my first attempt so there was only one punch and kick and not much difference between them. The jumping WAS hard to solve to make sure Glubes didn’t go off screen (and according to one, still a problem). Aerial seems to be buggy in general but - eh - that’s how you learn. I thought I had fixed this bug - I think this is triggered from some aerial collision with a player that disables the hitbar. Hard for me to replicate and thought fixed but - alas! More to learn.

The controls are built according to DSOP arcade cab specifications so maybe one day we can feel it better. Agree that keyboard is absolutely not fun for fighters (and thank you for withstanding that punishment). Thank you for playing and the assist!