A fighting game seems difficult to pull off in a game jam. Nice job!
Here are some thoughts on the game:
- I'd recommend putting the jump/action moves on the "down"/"press" of buttons, not on "release"
- Hit a number of bugs while I was playing: (1) The game froze when I was trying to do the combos. (2) Glube 1 could not lose health. (3) Maybe I was doing it wrong, but I couldn't get the combos to work. I think it's cool that you included these in the game though :)
- It wasn't clear to me what the difference was between the upper and lower punch.
- I *think* most keyboards only let you push 3 keys simultaneously, which makes it tricky for games like this. Perhaps controller/mouse support in some way could help?
- The animations were pretty good! Great that you added sound effects as well... everything felt very fitting for this genre.
- I appreciated that there were no timers. My friend and I were trying to figure out the controls and the timers would have made each round end in draw as we read the directions haha
- I think reducing the width of the collider for the Glubes (or thin out the graphic as well) could improve the jump quite a lot, as the landing was occasionally hard to predict. A hard problem to solve I imagine.
Very cool :o