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(2 edits) (+1)

Thanks for that constructive feedback. This is my first attempt so there was only one punch and kick and not much difference between them. The jumping WAS hard to solve to make sure Glubes didn’t go off screen (and according to one, still a problem). Aerial seems to be buggy in general but - eh - that’s how you learn. I thought I had fixed this bug - I think this is triggered from some aerial collision with a player that disables the hitbar. Hard for me to replicate and thought fixed but - alas! More to learn.

The controls are built according to DSOP arcade cab specifications so maybe one day we can feel it better. Agree that keyboard is absolutely not fun for fighters (and thank you for withstanding that punishment). Thank you for playing and the assist!