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initially in the tutorial i thought the movement was a bit slow for my liking but once the actual level started, it was at a good speed! I appreciate the stealth mechanics quite a bit, they are pretty fun! in my second run through this game, i managed to beat it without defeating a single enemy! which was actually a bit easier than the intended route so there are some balancing issues i feel, i was pretty invested in the story and THANK YOU for letting me read the dialogues at my own pace instead of auto scrolling it! it made the game much much more enjoyable on my second playthrough! both times i got stuck in an infinite loop at the end though and i tried for a good 5 minutes and it kept going, im not sure if there is anything past that but up till then, the foundations for a really solid fun game have bee layed out. i love the music and art! good game!

Btw i feel your pain, using animated doors is ridiculously weird at times!

Thank you. 

I hate auto-scrolling text myself, so that was never an option to me. 

The enemies do have adjustable field of view, I just didn't have time to tweak them. The mini bosses guarding the stones should always notice the player entering their room, I guess.

The movement speed is indeed slower in the tutorial level. I adjusted it for the other levels, guess I forgot to check it on the tutorial.

The doors... so weird... I had them working perfectly on my sandbox level. You could open them and even close them again. I tested placing them, it all worked fine. But by the time I started building the actual levels they stopped working. Luckily I used source control, just didn't get round to checking if I changed anything to break the script. Might even be something simple as not putting the doors on the correct layer or something...